To use movement without physics use Transform.translate();
To use movement with physics use Rigidbody.AddForce();
rigidbody.AddForce (Vector3.up * 10);
Change camera mode for Projection from Perspective(2 eye camera, so the sides will show) to Orthographic (1 eye camera).
Complete 2D View
Unity 2D Game Tutorial - Part 1 Sprites and You. http://www.youtube.com/watch?v=DZucUpZtg2U
I had some issues with the web player looking different then the other platforms, turns out I just need to adjust the quality of the build. On the top there is a default quality drop down, and set it to Beautiful and it worked.