Difference between revisions of "Unity3d"
From John Freier
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To use movement with physics use Rigidbody.AddForce(); | To use movement with physics use Rigidbody.AddForce(); | ||
− | + | rigidbody.AddForce (Vector3.up * 10); | |
http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody.AddForce.html | http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody.AddForce.html | ||
Revision as of 13:39, 21 March 2013
Unity 3D
Scripting
Transform
To use movement without physics use Transform.translate();
Transform.Translate()
http://docs.unity3d.com/Documentation/ScriptReference/Transform.Translate.html
To use movement with physics use Rigidbody.AddForce();
rigidbody.AddForce (Vector3.up * 10);
http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody.AddForce.html
2D Information
Camera
Change camera mode for Projection from Perspective(2 eye camera, so the sides will show) to Orthographic (1 eye camera).
Complete 2D View
Reference http://docs.unity3d.com/Documentation/Components/class-Camera.html
YouTube Videos
Unity 2D Game Tutorial - Part 1 Sprites and You. http://www.youtube.com/watch?v=DZucUpZtg2U