Difference between revisions of "Unity3d"

From John Freier
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(Created page with 'Unity 3D == 2D Information ==')
 
(Quality Settings)
 
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Unity 3D
 
Unity 3D
  
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== Scripting ==
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===Transform===
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To use movement without physics use Transform.translate();
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Transform.Translate()
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http://docs.unity3d.com/Documentation/ScriptReference/Transform.Translate.html
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To use movement with physics use Rigidbody.AddForce();
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rigidbody.AddForce (Vector3.up * 10);
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http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody.AddForce.html
  
 
== 2D Information ==
 
== 2D Information ==
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===Camera===
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Change camera mode for '''Projection''' from Perspective(2 eye camera, so the sides will show) to '''Orthographic''' (1 eye camera).
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Complete 2D View
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Reference
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http://docs.unity3d.com/Documentation/Components/class-Camera.html
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== YouTube Videos ==
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Unity 2D Game Tutorial - Part 1 Sprites and You.
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http://www.youtube.com/watch?v=DZucUpZtg2U
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== Quality Settings ==
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I had some issues with the web player looking different then the other platforms, turns out I just need to adjust the quality of the build.  On the top there is a default quality drop down, and set it to Beautiful and it worked.
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 +
http://docs.unity3d.com/Documentation/Components/class-QualitySettings.html

Latest revision as of 22:38, 7 May 2013

Unity 3D

Scripting

Transform

To use movement without physics use Transform.translate();

Transform.Translate()

http://docs.unity3d.com/Documentation/ScriptReference/Transform.Translate.html

To use movement with physics use Rigidbody.AddForce();

rigidbody.AddForce (Vector3.up * 10);

http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody.AddForce.html

2D Information

Camera

Change camera mode for Projection from Perspective(2 eye camera, so the sides will show) to Orthographic (1 eye camera).

Complete 2D View

Reference http://docs.unity3d.com/Documentation/Components/class-Camera.html

YouTube Videos

Unity 2D Game Tutorial - Part 1 Sprites and You. http://www.youtube.com/watch?v=DZucUpZtg2U

Quality Settings

I had some issues with the web player looking different then the other platforms, turns out I just need to adjust the quality of the build. On the top there is a default quality drop down, and set it to Beautiful and it worked.

http://docs.unity3d.com/Documentation/Components/class-QualitySettings.html